Browse worlds · 27 total · 27 playable
Hand-picked worlds to start with
New money
You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.
Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.
Phoenix outskirts
You don't hide among humans — you replace them. Clone a person, dispose of the original, and inherit their entire life. Every stolen face is a rung: rise from a desert drifter to the hands that run cities, then nations, until every seat of power wears a face you made — and the species never knows it already lost.
Clone them, bury them, become them — and climb until the whole world is wearing you.
New York City
You run a $22 billion hedge fund at the top of the food chain. The trades are high-stakes, the enemies are powerful, and the media never sleeps. Hold your position — or watch it all unwind.
At the top, everyone wants you gone.
Pike's Gas — Milepost 217
22:00 to 06:00, alone at a gas station off Highway 38. Real customers most of the night. Some things that come in aren't people. The manual covers most of it. Survive until dawn.
The Underworld
You inherited a dungeon. Now defend it from heroes, manage your monsters, and survive the paperwork. Reverse dungeon-crawler meets corporate comedy.
Miami
Broke in Miami, rent due in seven days, 823 followers and a closet full of dupes. The only exit is fame. Rent a Lambo, film a morning routine, manifest a brand deal — just don't get exposed.
Where everyone's running right now
Sundered Reach
A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.
You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.
Busan, South Korea
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
What players keep coming back to
Fresh off the launchpad
The Middle
You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.
Nobody remembers a great referee. They remember the call you got wrong.
Mythic ocean
A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.
The ocean has a memory — and it is learning to be afraid of you.
London, Rift Era
Two Earths overlap, and the rift-gates between them bleed monsters into our world. You're an orphan who never belonged anywhere — until you shift into a Royal Wyvern, the rarest form ever recorded. Now a human-supremacist militia wants you dead and a fantasy dynasty wants you caged. Delve the gates. Climb the corps. Become a legend, or be claimed.
You were nobody. Now you're the rarest thing alive in two worlds — and both sides want the throne on your back.
Milan
Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.
Two hundred gangs run this city. You're dead last. Claw your way to number one.
Ashbrook
A retired doctor and former detective is the only one who recognizes the swollen lymph nodes and blackening skin for what they are: the Black Death, loose in a modern town that refuses to believe it. Treat the sick, trace the source, and seal Ashbrook before the plague finds the road out.
You're the only one who's seen this before — now prove it, before the last road out of town stops mattering.
The Deadlands
You wake in the desert as a speck of black ooze — a living weapon seeded on Earth to end it, though you've forgotten how, or why. Survive the sun, evolve, steal a shape, and infiltrate a world that has a secret agency built to erase things exactly like you.
You woke starving under a dead sun, knowing only that you were sent here to end this world. First, survive it.
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