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Category · 6 games live

Historical

Other centuries, real stakes. Reputation is currency and the past bites back.

Historical games

6 games
RapidSoon
  • One Life

    Anywhere, any era

    Descriptive
    Live

    Answer one question — whose life is this? — then live it all the way to the last page.

    A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.

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  • Currahee

    Europe, 1944–45

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    Live

    Twelve men go out the door behind you. Find out how many walk out of Germany.

    You are Sergeant of Alpha Squad, 1st Platoon, Easy Company — 506th PIR, 101st Airborne. Twelve men hook up to the static line at 0117 on June 6th, 1944, and the war runs from that jump door to the Eagle's Nest. Every man has a name until he doesn't.

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  • The Saxon Throne

    Wessex, AD 871

    Descriptive
    Live

    Your brother died on Danish spears; the crown they set on you is still warm.

    AD 871. Your brother died on Danish spears at Meretun, and the witan of Wessex has set his crown on your head. Northumbria, East Anglia and Mercia have already fallen to the heathen host — Wessex is the last Christian kingdom in England. Kings die; the line goes on, and you rule on as whoever the witan raises next.

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  • The Season

    London, 1813

    Descriptive
    Live

    Every ballroom is a chessboard, and your reputation is the only piece you cannot afford to lose.

    London, 1813. You are the eldest child of a good family with a quietly hemorrhaging fortune, and tonight is your first ball. Marry well, cut sharply, and survive the scandal sheets — then keep playing, because the wedding is the middle of the story, not the end.

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  • Pressure: No Mercy

    The worst hour

    Descriptive
    Live

    One hour. One body. You don't get to choose what it's for.

    One hour decides a life. You arrive inside it — already committed, already late — and the world tells you the single thing this life is for. You don't choose it. You can't trade it. One body, no reloads, and walking out clean is rare enough to be a trophy.

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  • The Elusive Lord

    Kirigamine Province

    Descriptive
    Live

    They already held your funeral. Stay dead long enough to take it all back.

    You are the third son of the murdered Shogun — and all of Japan believes you burned with your father. Hidden in a mountain province ruled by a laughing god-priest, you must grow from an eleven-year-old who runs beautifully into a lord who can take the throne back.

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