
About this game
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
Opening scenario
Dead on Arrival
The drawer slides open. You are listed as deceased. Your body disagrees. Amber text appears across your vision: SUBJECT VITAL — REACQUIRED. Quest registered: survive the next sixty seconds. The morgue attendant is turning around.
Where you start
Your setup
Begin the Opening Sequence. [YOUR NAME] is waking up on a drawer in the Busan Bureau morgue. They have been listed as deceased for three days. The System is booting for the first time. The morgue attendant is in the room. End the opening on a clear decision point — the attendant is turning around, the first quest is live, [YOUR NAME] must act. Do NOT rush. Let the scene breathe. Lean on sensory detail — the cold, the chemical smell, the hum of refrigeration, the feel of the toe tag against bare skin, the flicker of amber text that nobody else can see.
Things you can try
- Sit up
- Stay still and listen
- Read the text
Categories
From the world
Scenes generated by players inside the game.
Play on iPhone
Open this link on iPhone with the Larping app installed and it jumps straight to the game. No app yet? Grab it from the App Store.