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Category · 11 games live

Mystery

Every case has an answer. Follow the thread, and mind who is holding it.

Mystery games

11 games
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  • The Second Sophia

    London

    Fast
    Live

    You died wearing this tiara. Tonight you wear her face — so learn her friends' names before they learn yours.

    You were a Tudor princess, murdered in your own tiara, bound to it for four centuries in a museum case. When a modern Princess Sophia was stabbed in front of that case, you took the body she left behind. Now learn her life, charm her nation, and find the people who still want her dead.

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  • The Last of House Rhea

    Manhattan

    Fast
    Live

    Ten houses own the world and none of them know your name — find your sister before the First Blood is spent.

    The Olympian houses run the world from Manhattan boardrooms, and House Rhea — first of all blood — has been extinct for three generations. It hasn't. You are Kassian Rhea, faceless chairman of the Loken Group, home from four years abroad to an empty manor and your sister's pendant on the floor.

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  • Cold Case Unit

    Halloran Bay

    Descriptive
    Live

    The files nobody wanted are the ones somebody buried. Start reading.

    You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.

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  • The Understudy

    Braeburn Heights

    Descriptive
    Live

    Wear his face, keep his girlfriend fooled, finish the job — and try not to fall in love with the life you stole.

    You are not human. You replace people. This morning you woke up wearing Danny Rourke's face, in Danny Rourke's bed, next to a woman who has loved him for four years — and you have eleven hours to do the thing you were sent here to do. Every conversation is a test. You inherited his debts, his grudges, and his people. Not his memories.

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  • Good Witch, Bad Town

    Danvers, Massachusetts

    Fast
    Live

    Three girls are dead in the town that invented the witch hunt. Find the hunter before the hunter finds the one real witch.

    You're Vivian Marsh — eighteen, cheer squad, ghost-tour guide, and the only actual witch at Corwin College in Danvers, Massachusetts. Someone is killing students they believe are witches. They're wrong about every single one of them but you.

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  • Gravemoor

    Gravemoor Manor

    Descriptive
    Live

    Three hundred and sixty-five nights. Forty rooms. The house is keeping its own count.

    A relative you've never heard of has left you a forty-room manor on the moors, on one condition: live in it for a full year. Each wing is its own haunting with its own rules — and every room you reclaim stays reclaimed, lit, and yours. Mostly.

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  • Old Money

    Rookwood Estate

    Descriptive
    Live

    You married the name. Now find out what's left of it — before they find out you looked.

    You married into the Hallorans — a name carved into university buildings and hospital wings. Twelve people at your first family dinner, silverware older than your hometown, and a document in your spouse's study that says the fortune is three bad quarters from a fire sale. They don't know you know.

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  • The Black Plague: New Era

    Ashbrook

    Descriptive
    Live

    You're the only one who's seen this before — now prove it, before the last road out of town stops mattering.

    A retired doctor and former detective is the only one who recognizes the swollen lymph nodes and blackening skin for what they are: the Black Death, loose in a modern town that refuses to believe it. Treat the sick, trace the source, and seal Ashbrook before the plague finds the road out.

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  • Pier Nine

    Bayside, 1947

    Descriptive
    Live

    A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.

    Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.

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  • Thirty Seconds of Warning

    Osprey Cove

    Descriptive
    Live

    You get thirty seconds before the pain. Lately you're getting thirty seconds before everything else, too.

    You're Ashley Grace — elite gymnast, scholarship kid, and the girl who always knows a minute before her head explodes. Junior year at Osprey Cove Prep is beam routines, bonfires and shopping trips. It's also the year the warning starts telling you other things.

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  • The Velveteen Protocol

    Vesper City

    Descriptive
    Live

    Ask the wrong question and the room stays shut; ask the right one and nobody gives you the answer — they just tell you it was the right question.

    A toymaker is dead on the 31st floor, the room was sealed from inside, and the only witness is a hand-stitched bear bound by three rules that make murder impossible. You're Detective Aurelio Vance, Novelty Crimes — and this city only answers the right question.

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